Each bit of gear has several slots for microchips plus a power budget currently in use to limit exactly what do be placed into the item. These microchips appear in different varieties, from power amplifiers to attribute boosters to special ability chips.
Many, but is not all, microchips may be extracted on the gear to place some other place or mod directly. However, the c’s is preparing many random stat and locked microchips that could make creating an ideal item a challenging proposition. They wants players to have to make “really interesting decisions” of their gear modding, promising details later on about how CBC will continue to work with crafting.
I’m starting out believe that people not inside the WildStar online gold beta are spending more time reading the patch notes compared to the people actually playing. Sure, they need to skim and find out what’s changed, however the everyone else have an entire week of analyzing and dissecting to accomplish. Or I do, anyway. Maybe the competition just glances them over and progresses.
I’m form of hoping it’s besides me, however it wouldn’t be the first time.